E0 271: Graphics and Visualization

Gallery

Pictures and videos from course projects (some of the images are clickable):

Aug 2022


Parallel isosurface computation using HistoPyramid
[Arkeshkumar and Aakash]

Ambient Occlusion for Isosurface Rendering
[Charan and Sangeet]

DQN Visualization using tSNE and SAMDP
[Prathik and Dhruv][Code Repo]

Interactive Isoslider and Marching Cubes Algorithm in Action
[Rahul and Pankaj]

Aug 2021


Vortex Shedding Visualization in a 3D Flow Around a Square Cylinder using Tracking Graphs
[Sankar, Masavir, and Phani Madhusudhan]

Qt based GUI for Interactive Exploration of Multiple Isosurfaces
[Kishore, Puneeth, and Pritam]

Organ Segmentation and Visualization
[Nirmalya, Samarth, and Piyush]

Aug 2020


Eddy Visualization and Analysis
[Tanay and Tushar]

Vortex identification and visualization in Red Sea
[Aditya and Somya]

Salt and temperature variation in Red sea
[Priyanka and Vivek]

Isosurface computation and rendering in real time
[Srishty and Vishal]

Eddy Detection and Salt/Temperature Transport in the Red Sea
[Abhishek and Zaid]

Aug 2019


Significant isovalue identification
[Neeraj and Sravan]

Aug 2018


Interactive fiber surface extraction
[Mohit and Abhishek]

Landscape Profile for Scalar Field Visualization
[Nikita and Rishabh]

Aug 2017


Flow visualization using IBFV
[Sandeep and Rishabh]

Ray tracing with adaptive super-sampling
[Anand and Urvashi]

Fiber surface extraction
[Hasif and Anshuman]

Curve skeleton extraction using visual hull
[Parul and Monish]

Aug 2016


Simulating motion blur in real time
[Shikhar]

2D vector field visualization
[Uttaran and Aratrik]

Mesh saliency via spectral processing
[Deepak]

Ray tracing on the CPU
[Nirmalendu]

Particle system for rendering rain
[Vysakh]

Aug 2015


Parallel Contour Buildup using CUDA
[Siddharth]

High quality WebGL based symmetry viewer
[Anoop]

Ambient occlusion on molecules and meshes
[Akash]

Depth cueing and halo effect for biomolecular visualization
[Jaipreet]

Aug 2012


Symmetry extraction for 3D geometries
[Aadirupa and Madhusudanan]

Extracting curve skeletons from surface meshes
[Vidya]

Sphere impostors using tessellation shaders
[Ankur]

Efficient mesh traversal edges using adjacency primitives
[Gagandeep and Hemanth]

Jan 2012


GPU accelerated computation of Voronoi diagrams
[Harikrishna M.]

Lighting in a volume renderer
[Rahul and Rakesh]

Terrain rendering of Mars surface
[Gaurav and Harikrishna N.]

CUDA Marching Cubes
[Avishek]

Mesh processing using non-local means
[Suraj and Manish]

Aug 2010


Volume rendering of unstructured grids using OpenCL
[Nitesh]

Interactive high-quality rendering of large graphs
[Talha]

Simulation of a water shower
[Dinesh and Saumitra]

Rendering using BRDF models
[Abhra]

Aug 2009


Modeling and rendering a classroom
[Karmveer]

Volume Rendering
[Debasish]

Simulating ink dispersion in water
[Niraj and Rahul]

Simulating fluid dynamics
[Rony]

GPU ray tracer
[Senthilnathan]

Aug 2008


Graph Visualization
[Diptendu]

Dynamically generated ocean and terrain
[Himabindu]

Modeling a space scene
[Shweta Jain]

3D morphable models
[Ujwal]

Aug 2007


Volume visualization using Reeb graphs
[Suthambhara and Harish]

Approximate map construction using Voronoi diagrams
[Bhavesh and Gourav]

Rendering dynamic ocean surfaces
[Abhijit and Sayantan]

Feature-sensitive mesh segmenation using mean-shift
[Jaishanker]

Multi-scale representation of surfaces and application to deformation
[Daljit Singh]

Isosurface extracted by the dual marching cubes algorithm
[Dilip]