Accelerated volume rendering of Bonsai tree [Phanindra and Santhosh] |
Accelerating indexes using rasterization pipeline [Kathan and Khushit] |
Web-based extremum graph viewer [Alaap and Anubhab] |
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Parallel isosurface computation using HistoPyramid [Arkeshkumar and Aakash] |
Ambient Occlusion for Isosurface Rendering [Charan and Sangeet] |
DQN Visualization using tSNE and SAMDP [Prathik and Dhruv][Code Repo] |
Interactive Isoslider and Marching Cubes Algorithm in Action [Rahul and Pankaj] |
Significant isovalue identification [Neeraj and Sravan] |
Interactive fiber surface extraction [Mohit and Abhishek] |
Landscape Profile for Scalar Field Visualization [Nikita and Rishabh] |
Symmetry extraction for 3D geometries [Aadirupa and Madhusudanan] |
Extracting curve skeletons from surface meshes [Vidya] |
Sphere impostors using tessellation shaders [Ankur] |
Efficient mesh traversal edges using adjacency primitives [Gagandeep and Hemanth] |
Modeling and rendering a classroom [Karmveer] |
![]() Volume Rendering [Debasish] |
Simulating ink dispersion in water [Niraj and Rahul] |
Simulating fluid dynamics [Rony] |
GPU ray tracer [Senthilnathan] |
Graph Visualization [Diptendu] |
Dynamically generated ocean and terrain [Himabindu] |
Modeling a space scene [Shweta Jain] |
3D morphable models [Ujwal] |
Volume visualization using Reeb graphs [Suthambhara and Harish] |
Approximate map construction using Voronoi diagrams [Bhavesh and Gourav] |
Rendering dynamic ocean surfaces [Abhijit and Sayantan] |
Feature-sensitive mesh segmenation using mean-shift [Jaishanker] |
Multi-scale representation of surfaces and application to deformation [Daljit Singh] |
Isosurface extracted by the dual marching cubes algorithm [Dilip] |